[ANN] vulkan-3.27 + lots of new stuff

The best way to dive in is to clone the repo and run the examples. The old ones were reworked significantly to push the reusable parts into vulkan-utils. The newer were used to drive the development of new features like reflection and dynamic rendering.

It’s the closest thing to an engine I dared to ship without making it into an actual engine.
But mostly those are just helpers lifted from the examples, refined by years of use in Keid engine, and now coming back.

Happy vulkan-3.27!


(examples/glitch-post, better run it yourself)



(no raytracing hw required)



(a grab bag of shaders, framegraph-driven, has its own anatomy of the frame page)

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