Congrats! Looks cool, but weierstrass functions are unknown to me.
Have you ideas to how this library could be used? It’d be cool to try something out.
They sound like the kind of function that can be used to describe some obscure game mechanic
In this package, yes. But there’s the same thing with the other packages too. You can open your packages on Hackage and check if every type is clickable. If it isn’t - you forgot to publish it.
Btw, is it even required to use Double? The Float precision can’t give a correct result?
(Asking since I’m working with GPU rendering and it is fp32 all around. I try to avoid conversions when it isn’t required to save on allocations and computation.)