Anyone else doing Ludum Dare 59?

https://ldjam.com/events/ludum-dare/59/$428585/were-back-after-a-2y-break-excited-to-make-a-haskell-game-happen-again

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Haskell (GHC Wasm backend)

Very interesting. I know support has been there for a while, I am happy to see something in the wild.

I am not participating, but I will for sure play any Haskell entry!
I hope authors can do a post-mortem here (after catching up with sleep, of course).

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Not yet, give me a couple of years :sweat_smile: Still trying to figured out what exactly a fragment is and where exactly it fits in the shader pipeline.

Best I can get is it takes data and emits pixel(s)?

We got it done for LD Extra! Digital Signal Processor by macaroni.dev

Programmed it 15min at a time between the busy-ness of life. Haskell is really good for that sort of work. I’m pretty happy with the code ld59/games/ld59 at 193a5c19618f6f8b21c801fd56e64cd6c4a89f42 · ramirez7/ld59 · GitHub

The wasm backend is so cool, and JSFFI is super nice. Way more convenient than the C one haha (which i also like!)

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