Blog post: Implementing tiny game engines

This post is my experience report for the Haskell Tiny Game Jam. There are a few days left, and I hope this will inspire you to add your own entry :slight_smile:

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Very interesting!, I should explore the bytestring and System.Posix.Internals.puts non-blocking behaviour. The way I achived that is by forkIOing getChar which I don’t find ideal.

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